
It consists of a large garage area and a small office partition. The interior of the garage is seen during mission cutscenes. Later on, Carl and Cesar work on delivering rare vehicles on the customers wish list to the Wang Cars showroom they have purchased earlier.ĭuring a later mission titled Highjack for the undercover government agent Mike Toreno, Carl and Cesar attempt to jack a tanker truck on the Garver Bridge, and then take it back to the garage.

The group, along with Wu Zi Mu and the San Fierro Triads, also use the garage as a base of operation to hunt down the Loco Syndicate. With the additional help of Cesar Vialpando, Carl and the rest of the crew are able to turn the garage into a successful chop-shop. With the help of The Truth, Carl employs Dwaine, Jethro, and Zero to work in the garage. Before Carl sinks into his despair, Kendl convinces him to turn the situation around and make something of the place.

After winning a street race against Claude and Catalina, Carl was awarded the deed to the garage in 1992.Īfter The Truth is found by the police and he and Carl flee to San Fierro, when they reach the garage, Carl realizes it is derelict and in desperate need of repair. Following closure, the petrol pumps were removed and garage stood derelict until it came into the ownership of Claude. You can store eight vehicles here: four in the garage and four in the big hangar.The garage was previously owned by Xoomer, until it was closed c.1987. The garages of the Johnson House and the Doherty Garage are accessible even before you have acquired them. It is possible to add more vehicles by quickly driving inside after the door opened for CJ on foot. The game tells you the garage is full after two vehicles and the door won't open for more vehicles.

The flight school does not have a wardrobe.Ĭasino, after 50 Horseshoes: M4, SMG, combat shotgun and satchel charges After Green Goo a daily profit of $10,000.= and a jetpack. Leviathan (after Up, Up and Away!), Hydra (after Vertical Bird). The flight school rewards you with a Rustler, Stuntplane and Hunter for completing all missions respectively bronze, silver and gold. Minigun, flamethrower, rocket launcher and heat-seeking rocket launcher after Vertical Bird. $0.=Free after Are You Going to San Fierro?Īfter 100 Snapshots: micro SMG, shotgun, sniper rifle and grenades. Bug: Saving here could cause the 'basketball glitch', which means you can't play basketball any more. This safe house does not have a wardrobe.

Daily profit of $10,000.=, spray can (after Tagging up Turf), camera, after 100 Tags: AK 47, Tec-9, sawnoff shotgun and molotov cocktails.įitness room, video games "Bee Bee Gone!" and "Duality", Night vision goggles, health, armor.
